This document is an overview of reinforcement learning (RL), a field concerned with methods for solving sequential decision-making problems. The paper covers a broad range of topics in RL, including:
1. Introduction
- Sequential decision making: Defining the basic RL problem, where an agent interacts with an environment to maximize cumulative rewards.
- Canonical examples: Introducing partially observed MDPs (POMDPs), MDPs, contextual MDPs, contextual bandits, belief state MDPs, and how optimization problems can be seen as a special case of RL.
- Reinforcement Learning: Categorizing RL methods based on whether they are value-based, policy-based, or model-based, and discussing how to deal with partial observability.
- Exploration-exploitation tradeoff: Highlighting the fundamental challenge of balancing exploration (learning about the environment) and exploitation (acting to maximize immediate rewards). Discusses simple heuristics like epsilon-greedy and Boltzmann exploration, as well as more advanced methods like upper confidence bounds (UCBs) and Thompson sampling.
- RL as a posterior inference problem: Presents an alternative view of RL as an inference problem, where the goal is to infer a policy that maximizes the probability of achieving high rewards. This perspective leads to methods like maximum entropy RL and active inference.
2. Value-based RL
- Basic concepts: Defining value functions, Q-functions, and advantage functions, and deriving Bellman’s equations.
- Computing the value function and policy given a known world model: Discussing value iteration, real-time dynamic programming (RTDP), and policy iteration.
- Computing the value function without knowing the world model: Introducing Monte Carlo estimation, temporal difference (TD) learning, eligibility traces, and SARSA.
- Q-learning: Describing tabular Q-learning and Q-learning with function approximation, including neural fitted Q and DQN. Discusses challenges like experience replay, the deadly triad, target networks, and maximization bias, and presents solutions like double Q-learning.
- DQN extensions: Reviewing various extensions to DQN, including Q-learning for continuous actions, dueling DQN, noisy nets, multi-step DQN, and Rainbow.
3. Policy-based RL
- The policy gradient theorem: Deriving the fundamental theorem for policy gradient methods.
- REINFORCE: Introducing the REINFORCE algorithm and discussing the use of baselines to reduce variance.
- Actor-critic methods: Describing advantage actor-critic (A2C), generalized advantage estimation (GAE), and two-time scale actor-critic algorithms.
- Policy improvement methods: Discussing trust region policy optimization (TRPO), proximal policy optimization (PPO), and VMPO.
- Off-policy methods: Introducing importance sampling for policy evaluation and describing off-policy actor-critic methods, including V-trace and IMPALA.
- Soft actor-critic (SAC): Presenting the SAC algorithm, which combines off-policy learning with maximum entropy RL.
- Deterministic policy gradient methods: Describing DDPG and TD3.
4. Model-based RL
- Decision-time planning: Discussing model predictive control (MPC), heuristic search, Monte Carlo tree search (MCTS), and trajectory optimization.
- Background planning: Introducing Dyna and discussing how to deal with model errors and uncertainty.
- World models: Describing different types of world models, including generative models (observation-space, factored, latent-space, Dreamer, Iris) and non-generative models (value prediction, self-prediction, policy prediction, observation prediction, BYOL-Explore).
- Beyond one-step models: Discussing general value functions, successor representations, successor models, successor features, and generalized policy improvement.
5. Other topics in RL
- Distributional RL: Discussing methods that learn a distribution over returns rather than just the expected return.
- Reward functions: Highlighting the challenges of reward hacking, sparse rewards, and reward shaping.
- Hierarchical RL: Introducing feudal (goal-conditioned) HRL and the options framework.
- Imitation learning: Describing behavior cloning and inverse reinforcement learning (IRL).
- Offline RL: Discussing the challenges of learning from a fixed dataset and presenting various approaches, including policy constraint methods, uncertainty penalties, conservative Q-learning, and offline RL using reward-conditioned sequence modeling.
- LLMs and RL: Exploring the connections between large language models (LLMs) and RL, including using RL to fine-tune LLMs, using LLMs to pre-process inputs for RL, using LLMs for reward functions, using LLMs as world models, and using LLMs as policies.
- General RL, AIXI and universal AGI: Briefly discussing the general RL setting and its connection to the theoretical concept of AIXI and artificial general intelligence (AGI).
The document provides a comprehensive overview of the field of RL, covering a wide range of methods, challenges, and applications. It serves as a valuable resource for anyone interested in learning about the state-of-the-art in RL research.
Possible questions that can be asked about the document:
- What is the difference between value-based and policy-based RL methods? What are the advantages and disadvantages of each approach?
- How does Q-learning work, and what are some of the challenges associated with using it?
- What is the exploration-exploitation tradeoff, and how do different RL algorithms address it?
- What is the difference between on-policy and off-policy learning?
- What is the difference between model-based and model-free RL?
- What is a world model, and how can it be used in RL?
- What is the difference between decision-time planning and background planning?
- What is hierarchical RL, and why is it important?
- What is imitation learning, and how does it differ from reinforcement learning?
- What is offline RL, and what are some of the challenges associated with it?
- How can large language models (LLMs) be used in RL?
- What is the connection between RL and artificial general intelligence (AGI)?
- What is the difference between MCTS and MPC?
- What is the difference between UCB and Thompson sampling?
- What is meant by the “reward hacking” problem?
- What is the difference between model-based and model-free RL, and what are the advantages and disadvantages of each approach?
- What is meant by “hybrid offline/online” RL methods, and why might these be useful?